4 Comments

  1. In hindsight I learned a lot from this experience. I had to learn how to manage not just my time but take into consideration how my colleagues would manage their time as well. Due to the scope of the project being larger than anything I had done before. The most invaluable part of this experience has been the teamwork aspect. As a level designer and team lead I had to ensure that the level I built worked with the programming/audio/animations that we wanted. There had to be constant communication, for every change so that we were all on the same page. I also got into the practice of managing assets, and overall elevated my comfortability in Unreal Engine.

    Skills:
    – Polished my technique of level blockouts
    – Through Q&A testing I learned how to manage the flow of gameplay
    – Increased efficiency for larger maps in Unreal Engine
    – Improved my ability to adapt in the face of challenges
    – Constant Design iterations and Updating Design Documentation

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