First iteration of my concept for a high-tech parking garage themed First Person Shooter Map. The map design is completely created by me. All other characters and assets are part of a FPS template.
This is the final look of my FPS map after brainstorming. I created a close quarters map to increase the tension along with strategic placement of items (loot, shields, and jump pads). Map design was created by me with the utilization of assets from Unreal Engine and the FPS template provided.