Echoes from the Labyrinth – Current Project !!

I am very excited to be part of a game design project titled “Echoes from the Labyrinth”. My position on my team is Lead Designer as well as Level Designer. My teammates and I have been working on this project for a year.

Echoes from the Labyrinth is a psychological horror game that takes place in a house that is a little more than odd. The longer you stay in the house, the more it begins to change. Rooms aren’t how you left them and sometimes the rooms disappear altogether. It’s up to you to get out of this nightmare of a house, but not before you can find something, anything that help you figure out how your sister disappeared all those years ago. But as it turns out, she might not be as far you as you think.

Team Lead | Jun Zhang & Nadia Kimbrough
Level Designer | Nadia Kimbrough
Programmer | Matt Rust
Audio Designer | Joey Capo
Graphic Modeler | Stephen Starsiak & Guanchen Li
Animator | Stephen Starsiak
Credits
Gameplay Trailer
Sound Design Testing

4 Comments

  1. In hindsight I learned a lot from this experience. I had to learn how to manage not just my time but take into consideration how my colleagues would manage their time as well. Due to the scope of the project being larger than anything I had done before. The most invaluable part of this experience has been the teamwork aspect. As a level designer and team lead I had to ensure that the level I built worked with the programming/audio/animations that we wanted. There had to be constant communication, for every change so that we were all on the same page. I also got into the practice of managing assets, and overall elevated my comfortability in Unreal Engine.

    Skills:
    – Polished my technique of level blockouts
    – Through Q&A testing I learned how to manage the flow of gameplay
    – Increased efficiency for larger maps in Unreal Engine
    – Improved my ability to adapt in the face of challenges
    – Constant Design iterations and Updating Design Documentation

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